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Welcome to my GitHub profile

Hi, I'm Dane! I'm a seasoned, forward-looking game and fullstack developer with over four years of industry experience in executing robust and innovative solutions to enhance business productivity. I have a passion for developing games and taking existing systems to the next level with great attention to detail.

Skills

  • Unity
  • Fullstack Development
  • ThreeJS/Unity3D
  • Technical Lead
  • SAP FICO
  • HTML/CSS
  • JavaScript
  • React
  • AWS
  • NoSQL
  • Git
  • Adobe Creative Cloud
  • ThreeJS

Projects

  • AI behavior design with Behavior tree patterns for live games (Sr. Unity Developer at Starloop)
  • Designed architectural system for blockchain games platform (Fullstack Developer at Xarcade)
  • Developed hybrid web/mobile accessibility-enabled educational games for Swedish Schools in ThreeJS and Unity3D (ThreeJS/Unity3D Developer at Mojitime)
  • Developed games and multimedia solutions for clients and in-house projects (Technical Lead at Red Trident Games)
  • Developed FICO solutions in SAP (Associate App Developer at Accenture)

Education

  • Bachelor of Science in Information Technology: Game Development from University of San Jose - Recoletos
  • Fundamental Information Technology Engineers (FE) Certification ITPEC/JITEC
  • Philippine Information Technology General Certification
  • PH IT BPM.Organization

GitHub forks GitHub stars GitHub contributions GitHub issues

Please feel free to check out my LinkedIn profile.

Daniel Fernandez's Projects

anyrpgcore icon anyrpgcore

Open source Role Playing Game engine for Unity 3D written in C#.

kanban-san icon kanban-san

Alliance Near-Hire Program 2017-2018 Kanban Board Project

open-brush icon open-brush

Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush

opencrawler icon opencrawler

Open Source Unity game, dungeon crawler with local coop

unityreplaysystem icon unityreplaysystem

Project demonstrating how to use input logging to create a replay system, where the replay is viewed by replaying the inputs with a deterministic fixed timestep.

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