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dirkwhoffmann avatar dirkwhoffmann commented on June 27, 2024

Thanks for reporting! Unfortunately, I cannot see anything in the stack trace, as the executable contains no debug symbols. I'll compile a new version with debug symbols included...

from virtualc64.

dirkwhoffmann avatar dirkwhoffmann commented on June 27, 2024

Can you give v5.0b4 a try? Hopefully, it still crashes and the stack trace tells us where.

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ha24-1 avatar ha24-1 commented on June 27, 2024

Vc64_50b4_stacktrace.txt

Et voilà ! :-)

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dirkwhoffmann avatar dirkwhoffmann commented on June 27, 2024

It crashes inside the GamePadManager. The culprit is line return gamePad.icon!

   func icon(slot: Int) -> NSImage {

        if let gamePad = gamePads[slot] {

            if gamePad.isMouse && parent.config.mouseModel >= 3 {
                return NSImage(named: "devPaddleTemplate")!
            } else {
                return gamePad.icon!
            }
        }

        return NSImage(named: "devGamepad1Template")!
    }

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ha24-1 avatar ha24-1 commented on June 27, 2024

.. fine! I detached the controller, but it still crashes... Let me know, if further investigations are necessary - tomorrow I will be there again. Thank you for your quick support!

(and for maybe sometimes later: v4.x crashes everytime on my machine, if Mac is suspended; this stacktrace please find attached ... )
Vc64_47_stacktrace.txt

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dirkwhoffmann avatar dirkwhoffmann commented on June 27, 2024

The USB device crash should be fixed in v5.0b5. However, your 4.7 stack report indicates another issue on your machine. v5.0b5 does still contain debug symbols. Thus, if it continues crashing, the stack report might tell us where.

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ha24-1 avatar ha24-1 commented on June 27, 2024

... thank you so much, it works!
(V4.7 issues doesn't matter - now we have V5 ;-) )

It would be fine, if different versions of VC64 installed would use same prefs - backward compatibility (as much as possible, I know).

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