Comments (1)
The main purpose of samples and tutorials is to demonstrate how to use the API. As standalone applications they are much less valuable, if at all. Besides, storing binaries in git is usually not a great idea.
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Related Issues (20)
- Move reference test images to a separate repository HOT 1
- Remove image modifications from history HOT 2
- Add tutorial for render state notation and packager HOT 1
- Tutorial 8 not working in OpenGL HOT 2
- HelloAR sample Pixel 6 crash on launch HOT 3
- Direct3D12 validation warnings HOT 1
- Tutorial 19 produces OpenGL warnings
- Pipeline state update HOT 1
- Tutorial 22 behaves differently under different APIs HOT 3
- Tutorial20_MeshShader crashing with DX 12 on startup, Vulkan works HOT 1
- tutorial00_win32 and tutorial02_cube, the different of executable file size is huge HOT 1
- Tutorial25 compile error
- Render passes tutorial crashes on Pixel 4 HOT 2
- VRS Tutorial: surface scale slider apparently works incorrectly on Metal
- Shadows sample: VSM/EVSM modes do not work on MacOS in OpenGL mode
- Allow third-party projects to be provided by the client build system
- Tutorials 20, 21, 22 and 24 don't start from the installation folder on Windows HOT 1
- Move all images to git lfs HOT 2
- Some samples on Android will crash HOT 1
- Rework command line argument parsing with args HOT 1
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from diligentsamples.