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DakkJaniels avatar DakkJaniels commented on June 12, 2024 2

Making it so content that already exists in the game is available in a different mode of play is not at all equivalent to making up new content all together. What should the stats be for the monsters? What levels should they show up in? That's not for DevilutionX to decide.

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julealgon avatar julealgon commented on June 12, 2024 1

@julealgon Posting info that AJenbo already posted in an issue that is already closed...?

My bad. I actually skipped some posts including Ajenbo's one.

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DakkJaniels avatar DakkJaniels commented on June 12, 2024

Sounds like something for a mod

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Chonkblonk avatar Chonkblonk commented on June 12, 2024

Arguably, but so is the ability to have SP quests in MP (a feature I think is pretty cool).

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AJenbo avatar AJenbo commented on June 12, 2024

There kind of are some, but they are designated for other levels then the monsters appear so never spawn, also they appear to be inherited from the unused monsters that Hellfire reused so not something hellfire really intended.

In 1.6.0 you can easily create new unique monsters just by editing https://github.com/diasurgical/devilutionX/blob/master/assets/txtdata/monsters/unique_monstdat.tsv so mods like this will be trivial once released. You can even do so now with the beta, but you will have to manually coordinate the changes with who ever you play with.

Regarding the SP quests comparison, it was clear that at some point it was intended for the quests to be in MP bug there was missing features that caused it to not work correctly which is probably why it was disabled before release.

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julealgon avatar julealgon commented on June 12, 2024

This could be naturally supported once all monster data/sizes/types are softcoded I think. Ideally, to remove or add a unique monster, you'd only need to edit a .csv or .json file: add a new entry, and the monster would start to show up in the game. The underlying infrastructure to support that would be in DevilutionX, but the actual specific monsters and their names/stats would be in a mod.

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StephenCWills avatar StephenCWills commented on June 12, 2024

@julealgon Posting info that AJenbo already posted in an issue that is already closed...?

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AJenbo avatar AJenbo commented on June 12, 2024

Maybe he doesn't like .tsv and think we should switch to .json or .csv 🤷

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