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dexman545 avatar dexman545 commented on July 18, 2024

You need to disable tryPreserveDamagedTools (name might be off). You can do so in autoswitch.cfg or ingame via the client commands.

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SleepyCatten avatar SleepyCatten commented on July 18, 2024

You need to disable tryPreserveDamagedTools (name might be off). You can do so in autoswitch.cfg or ingame via the client commands.

Hi! Doing: "/autoswitch tryPreserveDamagedTools false" allowed tools to break, which is great 😊

It does sadly seem to conflict with the tool-replacing ability of Inventory Profiles Next, sadly, as the broken tools aren't being replaced. However, that might be more of an issue for the developer of that mod.

In terms of the other behaviour (switching to hand when an item isn't recognised as having a default tool selected), is there a setting to change the behaviour for this? (I.e., to use the selected tool perhaps or define custom settings for blocks/items from common mods?)

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dexman545 avatar dexman545 commented on July 18, 2024

Disable useNoDurablityItemsWhenUnspecified. In the config file, you'll find comments documenting the features. For mod compatibility, it is up to the mod author to ensure their blocks and items are in the correct tags. Failing that, the target configs are very dynamic and allow a lot of control. You'll find documentation for them here. The defaults will serve as a good example.

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SleepyCatten avatar SleepyCatten commented on July 18, 2024

Disable useNoDurablityItemsWhenUnspecified. In the config file, you'll find comments documenting the features. For mod compatibility, it is up to the mod author to ensure their blocks and items are in the correct tags. Failing that, the target configs are very dynamic and allow a lot of control. You'll find documentation for them here. The defaults will serve as a good example.

That's lovely! Thank you so much for your kind & helpful responses 🥰

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