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My name is Deheng Zhang, I am currently an MSc CS student at ETH Zürich. I obtained my Bachelor's degree in CityU of Hong Kong, and I was supervised by Prof. Dr. Jing Liao for my Bachelor's thesis. Now I am doing my master thesis in VLG, supervised by Dr. Sergey Prokudin and Shaofei Wang, overseen by Prof. Dr. Siyu Tang. Previously, I also worked on my semester thesis in Disney Research (Studio) Zürich about 3D style transfer, supervised by Dr. Clara Fernández Labrador and overseen by Prof. Dr. Markus Gross. My current research interest is an intersection between computer vision and computer graphics, and I would like to explore more possibilities to combine deep learning with traditional rendering or 3D vision algorithms.


python  pytorch  cpp  cmake  csharp  blender  unity  Java  mongodb  express  React  NodeJS  HTML  CSS  JavaScript  latex  markdown 


Deheng Zhang's Projects

alphadots icon alphadots

This is an AI algorithm for the game Dots and Grids

cityu_cs_assignments icon cityu_cs_assignments

This is a repository containing the code of the course assignments and projects during my Bachelor study in CityU

cityuoj icon cityuoj

My personal solutions of the programming problems in City Online Judge System.

envidr icon envidr

Implicit Differentiable Render with Neural Environment Lighting

giphyviewer icon giphyviewer

A toy project to search GIF on IPhone, based on React Native.

holo-spot icon holo-spot

A HoloLens 2 application that enables users (especially amputy people) to control the Boston Dynamics Spot robot’s movement and arm

kombu icon kombu

Physically based renderer based on Nori in C++11

pointnerf-assistant icon pointnerf-assistant

This is a repository is an assistant to run PointNeRF. We set up a stable environment for point-nerf for ubuntu 20.04, and modified point-nerf code to fix some bug during running. We also share a pipeline to generate your own dataset using BlenderNeRF

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