Comments (1)
The filename is just the sqf file. The extension is not .sqfc
You tell the game to load the sqf, and the game will then take care of checking if a sqfc file exists.
and place *.sqfc file in the mission (instead .sqf)
Thats not how it works, you have sqf AND sqfc in the same place.
Also I think it won't work for FSM, Just normal scripts.
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Related Issues (18)
- Optimize && operator
- Implement pragma to ignore file for compilation HOT 1
- Output path doesn't use relative names HOT 1
- Params const optimization is not a constant in all cases HOT 1
- Script compiler doesn't recognize the new deleteVehicelCrew alternative syntax HOT 2
- Stuck on infinite loop in some scripts
- Print warning on scalar constant truncation
- Allow defining a config with a parameter
- ASC #if propressor fails with ERR HOT 1
- [Security] Full local path included in output HOT 4
- 2.12 command list
- Incorrect slash in filepaths
- Cannot compile scripts with infinity numbers
- Detect #if __has_include HOT 2
- sqfc.json. Consistent slash direction in different sections. HOT 4
- Cannot handle files that are not on a pdrive properly HOT 1
- Cleanup optimizer, better/more safer pattern matching
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