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DeckerMMIV avatar DeckerMMIV commented on June 12, 2024

If that CZMOD_CLAAS_Xerion_4500 is either not using the default 'Drivable' specialization, or is redefining it, then that may be the cause of the error.

The reason is, that my SteeringRotateCamera.LUA script modifies the Drivable.updateVehiclePhysics() method, so if the mod is in some way not using 'default scripts', then problems will occur.

Do you have a download-link for that mod, so I can test it myself?

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Gonimy-Vetrom avatar Gonimy-Vetrom commented on June 12, 2024

https://drive.google.com/file/d/0B_zrlMUSl3roRmZMTDZvVUd1Qm8/view?usp=sharing

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DeckerMMIV avatar DeckerMMIV commented on June 12, 2024

Hmm. First impression, by studying the content of the ZIP.
That mod contains a compiled BeifahrerV2.lua by Alex2009.
Since it is not human-readable LUA script code, I will remove that nonsense-and-closed-source bigot file, before even attempting to test it in-game.
(Yes, I am so annoyed that Alex2009 makes compiled scripts for his mods, because he probably don't want others to "copy" from them.)

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DeckerMMIV avatar DeckerMMIV commented on June 12, 2024

Hmm. After removing the compiled BeifahrerV2.lua specialization and tested in-game, the error in SteeringRotateCamera.LUA still occurs.
I will investigate further.

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DeckerMMIV avatar DeckerMMIV commented on June 12, 2024

It looks like it is caused by the 1st camera is the "isInside" one.
All of the vehicles I have tested, have 1st camera as the "3rd person / outside".
So apparently the Drivable.updateVehiclePhysics() is not called as early as I had hoped.
Attempting a fix.

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DeckerMMIV avatar DeckerMMIV commented on June 12, 2024

Fixed.. I hope.

Also: Please be aware of, that when "rotating the cabin / change driving direction", then the camera-panning/rotation becomes opposite of what it is supposed. - That is a different problem which I need to figure out how to solve.

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Gonimy-Vetrom avatar Gonimy-Vetrom commented on June 12, 2024

Thank you! Now works.

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