Comments (2)
That will be difficult for me to figure out.
The problem is, that once the 'follower' is ahead of the 'leader', then there are no "breadcrumbs" to follow, so the 'follower' has to use the first available "breadcrumb" (which is the 'leader's' current position), and apply the distance & offset values to, to use as a 'virtual breadcrumb' position to drive towards.
Maybe you could try a work-around when in-game: If there is enough headland before combine has to turn, try to send the 'follower' even further ahead (increase ahead distance) and then pause it (default keys: RIGHT SHIFT+H), so you can get the combine into position for the next lane. Now decrease the 'follower's' ahead distance back to what it was before, and resume the 'follower', hoping that it can make the 180-degree turn without colliding with anything.
from farmsim_mod_followme.
I supposed that it will not be easy.
Proposed approach sound like good workaround.
But may it could work if we take int account following conditions:
- if following vehicles is in front of followed
- and if followed vehicle has made more that 90 degree turn within last 5 seconds (this may be difficult to code)
- delay turning in following vehicle for 3 seconds and then align its path to followed vehicle
If this would be hard to achieve, then do not bother, just drop this enhancement.
from farmsim_mod_followme.
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