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Debalin Das's Projects

ball-physics icon ball-physics

A demo showcasing the simulation of two rigid balls in a closed environment with their mass and velocity input by the user.

bubble icon bubble

A physics based game showcasing natural ball and air physics, primitive wind simulation and some basic AI.

bubble-shooter icon bubble-shooter

This holds a basic implementation of the classic Bubble Shooter game, built as a part of the final assignment in the Game Engine Foundations course, NC State, Fall '16.

devops-ci-pipeline icon devops-ci-pipeline

Term project for DevOps (CSC 591) at NC State, Fall '16. It involves making a complete Continuous Integration pipeline including a build server, running unit tests, test coverage, container deployment, monitoring and flamegraphs. All of these were implemented in separate milestones (present as different branches).

devops-docker-deux icon devops-docker-deux

This holds the 4th homework for the DevOps course at NC State, Fall '16. It includes advanced docker techniques like using docker-compose, docker deployment and file IO using socat.

devops-kubernetes icon devops-kubernetes

This holds the contents related to our Tech Talk in the DevOps course on Kubernetes.

devops-provision-servers icon devops-provision-servers

First homework for DevOps (CSC 591) at NC State, Fall '16. This is an implementation for automatically provisioning servers in AWS and Azure through Node.js and then installing and starting up an NGINX server in both of them.

devops-queues icon devops-queues

This holds an implementation of various queue operations and proxy servers using Node.js and redis as part of an assignment for the course of DevOps (CSC 591), Fall '16.

devops-test-generation icon devops-test-generation

Second homework for DevOps (CSC 591) at NC State, Fall '16. It involves automatically generating test JavaScript code and ensuring appropriate statement and branch coverage.

dine-out-with-friends icon dine-out-with-friends

Easily choose where you want to eat with friends. This app helps you select restaurants when in doubt.

multiplayer-game-engine icon multiplayer-game-engine

Cumulative homeworks for Game Engine Foundations (CSC 591) at NC State, Fall '16. It involves making a working game engine with a monolithic game object model, networked architecture, events and scripting.

project-lalaland icon project-lalaland

Our rendition of the survival shooter game, Crimsonland, with 6 different types of enemies and two variations for each of them. Final project for Building Game AI (CSC 584) at NC State, Fall '16.

qbert icon qbert

A 3D rendition of the classic game of Q*bert. Final project for Computer Graphics (CSC 561) at NC State, Fall '16.

ray-tracer icon ray-tracer

A simple ray tracing engine to view OBJ/MTL files. It also contains a custom OBJ/MTL parser. First homework for Computer Graphics (CSC 561) at NC State, Fall '15.

ringer-manager-simulation icon ringer-manager-simulation

This simulates a ringer mode manager application, which is context and privacy aware. Places, caller relationships, expectations and feedback, and callee urgency are taken into account to decide the response of a call. It also provides rationale and gives feedback as neighbors. This was implemented as a part of a programming assignment of the Social Computing (CSC 555) course at NC State, Fall '16.

social-analytics icon social-analytics

Second programming assignment for Social Computing (CSC 555) at NC State, Fall '16. I will try to prove/disprove one hypothesis on a social network graph using Neo4j and calculate certain social network metrics.

space-invaders icon space-invaders

This holds a basic implementation of the classic Space Invaders game, built as a part of the final assignment in the Game Engine Foundations course, NC State, Fall '16.

spotify-breakdown-playlists icon spotify-breakdown-playlists

A UWP app to dissolve bigger Spotify playlists into smaller ones based on different categories like genre, mood, etc.

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