Comments (4)
I love this idea. I actually recently sketched up ideas for a game based entirely in this period (for a caveman themed game jam).
It would be cool to add this to CivClicker, but it would definitely a big lift. After considering the massive amount of refactoring needed, I've been hesitant to consider big new features. But if we could get there, it would be nice.
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I hear you. :)
Maybe we should extend the event system? The goal of refactoring should be to make it possible to add new functionality without touching old code. See the function doFarmer
, for example. To add a new farming boost, this function would need to be edited. If it instead fires an event that objects can subscribe to, it would be possible to add farming boost without touching it. The whole system can be built up like this.
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Making things extensible would be great, but probably worth a separate ticket for each part of the game.
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Working on this in my own fork, so closing it here.
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Related Issues (20)
- Gold
- Educational information HOT 6
- Climate
- Multiplayer
- Disable console to prevent hacking HOT 1
- Config file HOT 1
- Using ES6
- Leader board
- gatherers can not be removed or added to HOT 1
- Add a "Add all unemployed workers" button HOT 1
- Ability to hide some labels HOT 1
- Bug with sick citizens
- Cats do not heal sick citizens HOT 1
- Ore goes to metal before the monument HOT 6
- Happyness of people HOT 1
- Dark Mode HOT 1
- idea HOT 3
- Battle Standard resource requirements are far too high for 100 building limit
- Bandits attack too frequently on recent patch, unable to maintain soldier production.
- Plagued achievement not happening
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