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David Wyand's Projects

atf icon atf

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

avs-device-sdk icon avs-device-sdk

An SDK for commercial device makers to integrate Alexa directly into connected products.

blockly icon blockly

The web-based visual programming editor.

devpro icon devpro

Creative commons game design and development course material for 9-12

drawmote icon drawmote

Draw remotely on a screen with your phone

raknet icon raknet

RakNet is a cross platform, open source, C++ networking engine for game programmers.

stb icon stb

stb single-file public domain libraries for C/C++

togl icon togl

Direct3D to OpenGL abstraction layer

torque3d icon torque3d

MIT Licensed Open Source version of Torque 3D from GarageGames

ue4-tutorials icon ue4-tutorials

Collection of Unreal 4 Tutorials & Experiments by Tom Looman

virtualsky icon virtualsky

A browser-based planetarium that can be customised and embedded in web pages.

zeo icon zeo

Multiplayer WebVR worlds made out of npm modules.

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