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David Parra's Projects

a-pathfinding icon a-pathfinding

The simulator is composed by 30 agents that act by themselves. There are three different types of agents: soldiers, workers and guards. The workers are prisoners for the guards and they spend time both carrying crates and resting, while the guards patrol the fortress. The soldiers start from their base and try to rescue the workers. All the agents are controlled by a state machine different for each one of them. The each state may have sub states (to define small behaviours inside of a task). The agents move by both random movement and pathfinding, using the A* algorithm.

ai-vs-dungeon icon ai-vs-dungeon

A game simulator in Unreal Engine 4, where an AI agent has to solve a 2D platformer level by using his own senses and self-learning by experience.

boom-box icon boom-box

2D Multiplayer game which consists on a catch game. One of the players will start with a bomb and will have to catch another player before the time runs out or he will be disqualified, and the last man standing wins the game.

classic-db icon classic-db

A content database for mangos-classic, and World of Warcraft Client Patch 1.12

mangos-classic icon mangos-classic

C(ontinued)-MaNGOS (Classic fork) is about: -- Doing WoW-Emulation Right!

mangos-tbc icon mangos-tbc

C(ontinued)-MaNGOS is about: -- Doing WoW-Emulation Right!

mangos-wotlk icon mangos-wotlk

C(ontinued)-MaNGOS is about: -- Doing WoW-Emulation Right!

multimode-games icon multimode-games

This is a mobile game for iOS made by David Parra Ausina for Teesside University, Mobile Games Development.

passmen-city icon passmen-city

A Unity3D project where we will make a procedural city generator, real-time pathfinding and various types of agents, such as Cars and Pedestrians which will interact between them and with the environment.

tbc-db icon tbc-db

A content database for mangos-tbc, and World of Warcraft Client Patch 2.4.3

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