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Hello!

I'm David, currently a lead gameplay programmer at Cloud Imperium Games where I work on vehicles and related features. I've worked heavily on the spaceship movement systems in Star Citizen. I got to work on this sort of stuff because of a background in physics and maths. A lot of the work I do is with that in mind. I have a personal website here, where I try and share what I've been learning and working on.

Personal Projects

  • Polybox A PS1 era inspired fantasy console
  • UnrealInk A library that allows the use of Ink, a C# dynamic narrative scripting language, to be used in Unreal. Uses mono and other tricks to make it work
  • RustyRaytracer A raytracer I've not worked on in a while but intend to get back to. A chance to learn about raytracing and Rust.
  • FlightGame A semi sim arcade flying game I'm working on, it's repo is private at the moment though

I have a bunch of other dormant and abandoned side projects too lying around this account.

Programming Style

  • Strongly believe in simpler is better
  • Won't solve problems that don't exist
  • Try not to overcomplicate things for the fun of it
  • Do my best to understand the problem at hand before tackling a solution

David Colson's Projects

bgfx.cmake icon bgfx.cmake

Independently maintained CMake build scripts for bgfx. Released under public domain.

cellularautomata icon cellularautomata

Implementation of Simple One Dimensional Cellular Automata using PyGame

double-pendulum-solver icon double-pendulum-solver

Simple Runga Kutta solver implemented in Lua, with an explanation of the double pendulum equations

elm-email-signup icon elm-email-signup

A simple email signup sheet I made for events using functional programming

fractalperlin icon fractalperlin

A simple implementation of Ken Perlin's algorithm, as well as a fractal function that layers the output of the Perlin function. As well as a simple texture generator for XNA

nanovg icon nanovg

Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

polybox icon polybox

Late ninties, PS1 inspired fantasy console

rustyraytracer icon rustyraytracer

A simple spheres ray tracer made with Rust based on Peter Shirley's book

simulab-lessons icon simulab-lessons

Code examples from simulab workshops held in the National University of Ireland

tin-whistle-analysis icon tin-whistle-analysis

Code for my final year physics project, looking into the resonant frequencies of a tin whistle

unrealink icon unrealink

Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)

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