Comments (2)
Greetings PotatoBo,
Thank you for the Request. This is currently achieved by bringing the current plane into the coordinate system of the object you wish to cut. I've provided an example @ PlaneUsageExample.cs. Have a look at the ComputePlaneAgainst() function to see how this is done.
Though I agree that having an option in the Slicer would also be useful. I'll keep this request open so I can add a simple cutting option as part of the Slicer.
from ezy-slice.
Greetings,
As of commit fbb271f there is a new API which allows providing the plane position and direction in world space coordinates, which allows full world-space slicing. Let me know if any issues come up. I will close this issue.
from ezy-slice.
Related Issues (20)
- Bug: wrong slice direction when object we want to cut has different localscale on axis HOT 1
- If a mesh does not intersect the cutting plane it would be nice if I was told if it was on the upper or lower side. HOT 3
- How to test an example project?
- The name 'Normal' does not exist in the current context HOT 1
- Script Doesn't Link To Editor HOT 2
- Oculus Quest crashing HOT 7
- Slicing Unity's sphere results in meshes with uncovered holes HOT 5
- When cutting a complex mesh, the face does not respect the geometry HOT 1
- Get the intersection points HOT 2
- Lost HOT 4
- Doesn't work for more complex objects HOT 6
- After slicing the game object the original prefab holes are closed , the region is filled? i wanted to know if we can retain the original holes in the obj after slicing the game object ? HOT 3
- Ezy Slice - imported objects don't get sliced HOT 4
- Randomly doesn't slice (this could well be user error) HOT 2
- Can't download the project through unity git system. HOT 1
- [bug]Cut a hollow object in the middle. The object after cutting is incorrect HOT 1
- I'm curious. This object is not complex, but it can't be cut HOT 1
- Unexpected hole patching after slice HOT 1
- how can i add internal material to sliced object
- Is there a way to prevent the slicer from adding the cross section geometry?
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