Comments (3)
There are several issues with the cutting algorithm which I never solved, mainly because I never ended up using this framework extensively for any project, so obviously some bugs had slipped through.
What you're noticing is a problem (which i've noticed) related to floating point precision and the re-triangulation algorithm. Essentially there seems to be a few cases which the triangulator does not seem to cover properly, leading to either inside-out triangles or missing triangles from the final polygon.
I will take a look at some of these problems and try to patch them up, in the meantime you are welcome to take a look yourself and send a pull request if you end up solving it.
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I'll be honest, this stuff is over my head at the mo!
Would be great if you could fix it, as free mesh slicers are far and few between!
from ezy-slice.
Greetings,
I've completely re-written the slicer with a more modern approach which is easier to use and understand. The rewrite also fixes some longstanding issues and bugs with the old system. In the coming days i'll update the readme and fix any remaining issues as I find them. Feel free to contribute if you like!
I'll close this issue for now, please submit a new bug report if issues persist.
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Related Issues (20)
- Apply to Animated Model? HOT 5
- Bug: wrong slice direction when object we want to cut has different localscale on axis HOT 1
- If a mesh does not intersect the cutting plane it would be nice if I was told if it was on the upper or lower side. HOT 3
- How to test an example project?
- The name 'Normal' does not exist in the current context HOT 1
- Script Doesn't Link To Editor HOT 2
- Oculus Quest crashing HOT 7
- Slicing Unity's sphere results in meshes with uncovered holes HOT 5
- When cutting a complex mesh, the face does not respect the geometry HOT 1
- Get the intersection points HOT 2
- Lost HOT 4
- Doesn't work for more complex objects HOT 6
- After slicing the game object the original prefab holes are closed , the region is filled? i wanted to know if we can retain the original holes in the obj after slicing the game object ? HOT 3
- Ezy Slice - imported objects don't get sliced HOT 4
- Randomly doesn't slice (this could well be user error) HOT 2
- Can't download the project through unity git system. HOT 1
- [bug]Cut a hollow object in the middle. The object after cutting is incorrect HOT 1
- I'm curious. This object is not complex, but it can't be cut HOT 1
- Unexpected hole patching after slice HOT 1
- how can i add internal material to sliced object
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