Comments (2)
Greetings nemesiscy,
Unfortunately it's not currently possible to cut an object with an uneven plane. What you're looking for is some form of mesh segmentation which is generally offered in standalone tools such as Maya or Blender. Algorithms to do that generally require some kind of pre-processed version of a mesh which is expensive to compute and process, not really for real-time usage.
What you could do is pre-process your mesh in an external tool and do a simple switch at runtime via scripts. It's not ideal but would work. I think older versions of fruit ninja used that kind of technique.
Good luck!
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Okay. Thanks for your knowledge and reply!
from ezy-slice.
Related Issues (20)
- Apply to Animated Model? HOT 5
- Bug: wrong slice direction when object we want to cut has different localscale on axis HOT 1
- If a mesh does not intersect the cutting plane it would be nice if I was told if it was on the upper or lower side. HOT 3
- How to test an example project?
- The name 'Normal' does not exist in the current context HOT 1
- Script Doesn't Link To Editor HOT 2
- Oculus Quest crashing HOT 7
- Slicing Unity's sphere results in meshes with uncovered holes HOT 5
- When cutting a complex mesh, the face does not respect the geometry HOT 1
- Get the intersection points HOT 2
- Lost HOT 4
- Doesn't work for more complex objects HOT 6
- After slicing the game object the original prefab holes are closed , the region is filled? i wanted to know if we can retain the original holes in the obj after slicing the game object ? HOT 3
- Ezy Slice - imported objects don't get sliced HOT 4
- Randomly doesn't slice (this could well be user error) HOT 2
- Can't download the project through unity git system. HOT 1
- [bug]Cut a hollow object in the middle. The object after cutting is incorrect HOT 1
- I'm curious. This object is not complex, but it can't be cut HOT 1
- Unexpected hole patching after slice HOT 1
- how can i add internal material to sliced object
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