Comments (2)
Those are from beaengine library. Either link against corresponding library from contrib/BeaEngine/
or exclude TraceHook.cpp from building.
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@DarthTon Thank you so much! Solved adding this spaghetti code
if("$ENV{PROCESSOR_ARCHITEW6432}" STREQUAL "")
if("$ENV{PROCESSOR_ARCHITECTURE}" STREQUAL "x86")
find_library(BEA_ENGINE_LIB
NAMES BeaEngine BeaEngine.lib
PATHS ../../contrib/BeaEngine
../../contrib/BeaEngine/Win32
../../contrib/BeaEngine/Win32/Dll
../../contrib/BeaEngine/Win32/Lib
NO_DEFAULT_PATH)
else()
find_library(BEA_ENGINE_LIB
NAMES BeaEngine64 BeaEngine64.lib
PATHS ../../contrib/BeaEngine
../../contrib/BeaEngine/Win64
../../contrib/BeaEngine/Win64/Dll
../../contrib/BeaEngine/Win64/Lib
NO_DEFAULT_PATH)
endif()
else()
if("$ENV{PROCESSOR_ARCHITECTURE}" STREQUAL "x86")
find_library(BEA_ENGINE_LIB
NAMES BeaEngine64 BeaEngine64.lib
PATHS ../../contrib/BeaEngine
../../contrib/BeaEngine/Win64
../../contrib/BeaEngine/Win64/Dll
../../contrib/BeaEngine/Win64/Lib
NO_DEFAULT_PATH)
else()
endif()
endif()
...
target_link_libraries(BlackBone ${BEA_ENGINE_LIB})
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