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Darkhax avatar Darkhax commented on June 27, 2024

I've isolated the actual crash from your report, so I can look into it later on today. This is very weird, and I am guessing it's a bug introduced by forge backporting changes from 1.12.

[20:30:47] [Server thread/ERROR]: Exception caught during firing event net.minecraftforge.event.LootTableLoadEvent@29748404:
java.lang.RuntimeException: Attempted to modify LootPool after being frozen!
	at net.minecraft.world.storage.loot.LootPool.checkFrozen(LootPool.java:98) ~[ban.class:?]
	at net.minecraft.world.storage.loot.LootPool.removeEntry(LootPool.java:116) ~[ban.class:?]
	at net.darkhax.lttweaker.LTTMod.onTablesLoad(LTTMod.java:101) ~[LTTMod.class:?]
	at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_342_LTTMod_onTablesLoad_LootTableLoadEvent.invoke(.dynamic) ~[?:?]

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Darkhax avatar Darkhax commented on June 27, 2024

After looking at the forge log, something is very off here. You're using this mod on 1.10.2, however this mod was included in several modpacks which definitely did not have this issue. Did you place the script in the right folder? It doesn't go in the normal scripts folder, it goes in a sub folder. /scripts/LootTableTweaker/. If you are, then it's likely another mod causing the loot tables to load at an inappropriate time.

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JasonMcRay avatar JasonMcRay commented on June 27, 2024

Yup I have it in the subfolder. Thing is I remember having LTT with exactly same script in past and it was working just fine. Today I relaunched my pack to continue some work on it, no changes done at all since last time, and it stopped working.

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TheQKnight avatar TheQKnight commented on June 27, 2024

I'm having the same issue, its in the right folder and everything

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Darkhax avatar Darkhax commented on June 27, 2024

@TheQKnight Which version are you using? Things have changed for 1.12+, if you're using a newer version could you create a new issue with your exact info?

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