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DannyArends avatar DannyArends commented on September 26, 2024 1

Hey vitalfadeev,

Thanks for your comment. You're right, the glslc compiler is included in the NDK (not the SDK). I've updated the README.md file, it now reads:

"To compile the shaders, install the glslc compiler from LunarG Vulkan SDK, a glslc compiler is also included in the shader-tools/windows-x86_64 folder of the Android Native Development Kit (NDK) which Android Studio can install for you (see here)."

The link to google/shaderc repository contains the explicit warning:

'Note: These binaries are just the artifacts of the builders and have not undergone any QA, thus they should be considered unsupported.'

So I'd rather not advice people to use those.

Did you get the example working on windows x64 / Android ?

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vitalfadeev avatar vitalfadeev commented on September 26, 2024

Test this: https://github.com/google/shaderc/blob/main/downloads.md
glslc inside

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