Comments (3)
Hi, your engine looks cool. Crafter is already implemented, so I don't see much of a benefit of switching to a game engine. Crafter is intentionally written entirely in Python to make it easy to modify for research purposes.
I know that rendering in C/C++ could make it faster, but that would only be relevant if somebody wanted to train on a huge amount of experience. To me, the large-data regime is less interesting for this particular environment, because we pretty much know that we can solve RL problems like this one given unlimited experience and compute.
from crafter.
Awesome. I might get it working with Griddly for my own side-project, the multi-agent potential is an interesting angle that I think researchers will be interested in also.
I might ping an update here once i get that side of stuff working.
from crafter.
Sounds good! Yes, multi agent support would be cool.
from crafter.
Related Issues (19)
- dreamer v2 config HOT 1
- Saving videos
- Integration in Envpool HOT 1
- Global View of the map HOT 1
- Clarification about Training and Evalaution Steps HOT 1
- Rainbow Hyperparameters HOT 1
- Any plan to make Crafter compatible with the latest Gym API? HOT 4
- Add no-enemy mode HOT 1
- There is an functools has no "cache" error when I try to import crafter HOT 5
- ruamel.yaml version
- Cannot install crafter HOT 6
- Running analysis scripts with jsonl files HOT 1
- perhaps add IRIS, DART HOT 2
- How can I render when training an agent? HOT 4
- Multiagent support HOT 1
- VideoRecorder saving path error HOT 1
- Error when using env.render() along with stable-baselines3 HOT 4
- Can't initialize the enviroment HOT 1
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from crafter.