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kewldan avatar kewldan commented on July 17, 2024

Hello,
You should check this method to create Quaternion from custom angles
For example, my Object class has rigidbody member, and it contains position and rotation.

See also:
Method for get rotation angles from Quaternion
Method to get OpenGL matrix for transformations

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DanielChappuis avatar DanielChappuis commented on July 17, 2024

Hello. There is also a constructor of the Quaternion class that takes a rotation matrix.

Quaternion::Quaternion(const Matrix3x3& matrix)

Note: Can I ask you next time to ask your question in the Discussions section instead of creating a new issue?

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DanielChappuis avatar DanielChappuis commented on July 17, 2024

I am closing this issue. Feel free to open a new discussion if needed.

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