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Dael's Projects

2dimagefilter icon 2dimagefilter

A collection of image filters, some especially suited to scale-up low res computer graphics.

8bitassembly icon 8bitassembly

Experiments with an 8-bit assembler running on javascript, for use in our Physical Computing course

astar icon astar

C++ implmentation of at A* Pathfinding Algorithm from https://dotnetcoretutorials.com/2020/07/25/a-search-pathfinding-algorithm-in-c/

blood-sword icon blood-sword

An SDL Implementation of the Blood Sword gamebooks by Dave Morris and Oliver Johnson

cameraapp icon cameraapp

Camera/DMD App using EmguCV, Gtk and C#/Mono

clustering icon clustering

The GTK-based no-programming-required K-Means clustering software for Win/Unix/Linux/OSX platforms

dead-men icon dead-men

Down Among the Dead Men (Virtual Reality Adventures) by Dave Morris

deeplearningcpp icon deeplearningcpp

C++ Implementation of Machine Learning Toolbox (deep neural networks and convolutional neural networks)

deeplearningjs icon deeplearningjs

AngularJS (1.7.x) implementation of the DeepNeuralNetworkClassifier project

deeplearnmac icon deeplearnmac

DeepLearnUI implemented in GTK# for Linux/Unix/OSX Platform

deeplearntoolbox icon deeplearntoolbox

Matlab/Octave toolbox for deep learning. Includes Deep Belief Nets, Stacked Autoencoders, Convolutional Neural Nets, Convolutional Autoencoders and vanilla Neural Nets. Each method has examples to get you started.

deeplearnui icon deeplearnui

GUI for Visualizing Convolutional Neural Network operations

deformablepartsmodel icon deformablepartsmodel

Object Detection using Deformable Parts Models using GTK, C# and EmguCV (OpenCV .NET Wrapper)

dos-asm-x86 icon dos-asm-x86

Experiments in DOS programming in x86 Assembly Language

green-blood icon green-blood

ZIL Implementation of Green Blood (Virtual Reality Adventures) by Mark Smith

hipmandelbrot icon hipmandelbrot

GPU Implementation of Mandelbrot Fractal Generator with Benchmarking

hipslm icon hipslm

CPU and GPU (using HIP) implementations of phase pattern generators for use with spatial light modulators

imagegs icon imagegs

Computer Generated Hologram Projector using Gerchberg-Saxton and an SLM

legendary-kingdoms icon legendary-kingdoms

An Implementation of Legendary Kingdoms gamebook series in C++ and SDL. Only book 1, The Valley of Bones has been implemented as of now.

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