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mbostock avatar mbostock commented on May 19, 2024

d3.interval returns a Timer, it just happens that that Timer comes pre-registered with a callback that will restart the Timer every time it fires before invoking your callback function. So, if you call timer.restart where the timer was returned by d3.interval, it will just fire once rather than fire repeatedly.

If you want to restart an interval, could you just create a new interval by calling d3.interval instead?

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katiepark avatar katiepark commented on May 19, 2024

Sure, that approach works pretty painlessly! As a user, though, it's not clear to me from the documentation that that's how restart would work when applied to an interval. I think adding a note to the docs might make that easier for users to understand.

Thanks for responding so quickly!

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Fil avatar Fil commented on May 19, 2024

Would it not be better to change the code so that restarting an interval would restart it "as an interval"? I'm struggling to see the implication in terms of code, though.

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Fil avatar Fil commented on May 19, 2024

Fixed in https://github.com/d3/d3-timer/releases/tag/v2.0.0
Thank you!

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