Comments (2)
This’ll probably require unifying the separate move and end listeners for each pointer, and instead use reference tracking, like the zoom behavior does in D3 3.x. But that’s not so bad.
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I’d like to avoid this for now. I don’t think the zoom behavior will be built on top of the drag behavior. Typically the number of touches is tiny (1-2) so the cost of something like re-rendering twice during drag is negligible.
from d3-drag.
Related Issues (20)
- Possible typo in README HOT 2
- What are the perposes of functions yesdrag and nodrag?
- Drag event on Chrome 72 HOT 3
- d3 mouseup event not firing HOT 1
- Drag Event Issue on Windows Chrome 74, related to solution for #47 HOT 1
- The default filter should return false if event.ctrlKey. HOT 5
- drag start event is don't send when Ctrl-key is press HOT 1
- drag.on("init") ? HOT 7
- Click event not firing if drag enables with simulation HOT 1
- Non-cancelable event HOT 3
- remove drag.container? HOT 1
- Use native events (*element*.dispatchEvent) instead of d3-dispatch? HOT 1
- remove dragEvent.on?
- d3.event is not available in version 6.1.1 HOT 1
- DragEvent missing event.currentTarget for arrow function node selection HOT 1
- Make event listeners non-passive. HOT 2
- d3.drag() causes error in testing mousedown event via jsdom HOT 4
- d3.pointer() could use event.touches[0] HOT 2
- Add event.currentTarget
- Support d3.drag in testing environments
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