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mourner avatar mourner commented on May 3, 2024

Yeah, adding an update method would allow us to avoid repeated allocation of these two arrays:

const circumcenters = this.circumcenters = new Float64Array(triangles.length / 3 * 2);
const vectors = this.vectors = new Float64Array(points.length * 2);

triangles may slightly vary from update to update, but is close to the max (2 * numPoints - 5), so we could do the same trick as Delaunator — allocate a maximum length circumcenters array as a private property and then expose a trimmed one as voronoi.circumcenters, referencing the same memory (with subarray).

from d3-delaunay.

mbostock avatar mbostock commented on May 3, 2024

Works great! ❤️

https://observablehq.com/@mbostock/meandering-voronoi

from d3-delaunay.

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