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staltz avatar staltz commented on May 31, 2024 5

I like this!

Here are some of my projects plus a few others I might not have time to do:

Cycle.js by example
An alternative "documentation" where there are nothing else than small snippets of Cycle.js code. Imagine a large collection of GitHub gists.

I'm currently doing this, will publish it soon, but of course it would be super easy to include more examples through pull requests.


Chrome DevTool

This https://github.com/cyclejs/cyclejs/tree/master/devtool
It's already out there, but we need to polish it more, and only when it's ready will it be possible to show people how cool and important it is.


Atom minimap

Almost the same as the DevTool, but just statically analyzes the code and builds a dataflow graph of it. I haven't heard of anyone doing this yet, so it would be greenfield.


CLI generator

Something like Ember CLI or React Create App, for Cycle.js. There's cyc, so maybe that can be a starting point. We could double its importance and maturity.


To React

A library that would take a Cycle.js app with DOM source/sink and convert that to a React component. For interoperability.

from readme.

geovanisouza92 avatar geovanisouza92 commented on May 31, 2024 2

Without reading this, I've made the cli generator suggested by staltz. Lol.

My suggestion could address the "Cycle Challenges" and "Cycle.js by example", maybe.

Cycle Book

A tool similar to React Storybook, with examples and hot reloading. We could create and share "books" (like Jupyter's notebooks): a set of files and snippets that could be quickly run.

In the future, including the devtool, time travel debugging and onionify inspector, giving a full featured tool for learning, developing and debugging cycle apps.

from readme.

Widdershin avatar Widdershin commented on May 31, 2024 1

Here's the idea I'd like to work on with some of y'all::

Cycle Challenges
A set of challenges designed to help someone learn Cycle.js. It would also be cool to have dependencies for each challenge, so we could generate a diagram of the best way to go through the challenges.

Help needed: Lots of awesome people to help make and test challenges

from readme.

raquelxmoss avatar raquelxmoss commented on May 31, 2024 1

I've been pondering making components draggable and droppable, like React DnD. I'm not really sure how I'd go about this. I've been thinking about a draggable() function that wraps a component, e.g.

const chessKnight = draggable(Knight({props$}));

I haven't thought much about this yet -- I certainly need to think much more about the 'droppable' side of things. I think this would be a nice challenge, though, and I'm hoping to have a go at it soon.

from readme.

Widdershin avatar Widdershin commented on May 31, 2024 1

That's a great idea, I would love to help with that. 😄

from readme.

jvanbruegge avatar jvanbruegge commented on May 31, 2024 1

@raquelxmoss Maybe a bit late, but: https://github.com/SuperManitu/cyclejs-sortable

from readme.

brucou avatar brucou commented on May 31, 2024 1

Old thread I see, but still open, so I am referencing my project idea, to whomever might be interested.

The goal of the project is to allow to build complex cycle apps from small components, while avoiding as much as possible the pain points associated to that (which obviously revolve around stream manipulation/visualization/debugging). xstream addresses the visualization, and for what little I saw, that looks good. That project would then focus on the 'building big from small parts'. The strategy used is componentization, and the tactics are to traverse the built component tree by applying reducing function to build the larger component. It turns out well-chosen default reducing functions allow to alleviate the syntax, while separating the component's parametrization concern from its core behaviour also simplify design.

There are already a list of basic apps, the key component combinators are written, with their corresponding documentation. I am currently working on translating an application from Mastering Angular2 components with that approach. That app is complex enough (the book describes it as mid-sized) to show the advantages of the approach, and also allows comparing two code bases (cyclejs vs. angular2) implementing the same application. (with the added benefit that all the css and visual layout comes for free :-)

from readme.

Widdershin avatar Widdershin commented on May 31, 2024

@cyclejs-community/contributors

from readme.

artfuldev avatar artfuldev commented on May 31, 2024

@raquelxmoss If you want to implement a chess game, I'd love to help. The draggable(component) is a nice idea, but we probably need to have callbacks for dragstart and dragend or something similar...

from readme.

artfuldev avatar artfuldev commented on May 31, 2024

Me too! (with whatever limited knowledge I possess)

from readme.

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