Comments (18)
Did you load the mod, while the original texture were loaded by the game (e.g.
the map was loaded) or did you load the mod before the original texture were
loaded by the game (e.g. you save the settings, set them as default and restart
the game, thus the mod is loaded directly at game start)?
If the problem is independent of whether the original texture were loaded
before or not, I need the log file of the dll. Can you please rerun Fifa 12
with OpenTexMod V 1.0 Alpha r17. In all Alpha versions the logging mode is
enabled and I need the log file for further information.
It might be possible, that the hash calculation of some special texture types
is different from that in the original TexMod, so I need to look through all
textures that were loaded by the game and their corresponding hash.
Original comment by [email protected]
on 23 Oct 2011 at 10:19
from umod.
i open texmod, later game, then i go ingame to selection of kits ot the
teams.All the textures are loaded.
1-with original Texmod it detect 987 textures.
2-whit otm it detect 458 textures.
I want to edit a kit for a team in original texmod it is 0xCA755C00. But in otm
when i extract all textures or i try to find it individual in dont apear.
The problem is that it dont detect the textures that i want to mod.
otherway i edit another texture that it detect(banners of stadiums) an it were
well modded ingame.
I cant attach log file cause it dont generate this in r17.
Original comment by [email protected]
on 23 Oct 2011 at 11:36
from umod.
The numbers are from the texture logging mode? If so, the counter of the
original TexMod might be higher than of OTM, since I think that the original
TexMod keep in mind all textures that were loaded by the game (since game
start). But OTM counts only textures, that are actually loaded.
I try to reflect with my own word:
1) You switched on "save single texture", but you cannot select the texture you
want to save. That means: you can see the texture on screen, but you cannot
toggle to it thus it gets not dyed green.
2) You switched on "save all texture", but you cannot find a file with the same
hash in the save folder AND you do not find a texture that looks the same but
has a different hash value.
Original comment by [email protected]
on 23 Oct 2011 at 11:59
from umod.
Sorry i find log file in game folder.
yes the numbers are from loggin mode.
You reflect well what happend.
Original comment by [email protected]
on 23 Oct 2011 at 12:24
Attachments:
from umod.
Did the Fifa 12 crash or did you not attach the whole log file?
Can you please use the attached dll. I gather in this dll also textures, which
are created with POOL_DEFAULT. Now hopefully all textures created by the game
should be selectable (if "save single texture" is turned on).
Original comment by [email protected]
on 23 Oct 2011 at 1:10
Attachments:
from umod.
I exit fifa12 with alt+f4 and i attach the whole log file.
With the attached dll fifa crash when it start.("save single texture" is turned
on).
Original comment by [email protected]
on 23 Oct 2011 at 1:59
from umod.
dammed, I insert a bug in the dll I have attached before (if creating the
"single texture").
This dll does not crash^^
Original comment by [email protected]
on 23 Oct 2011 at 2:07
Attachments:
from umod.
now it dont crush but i still cant select the texture that i want.
i attach the new log file.
Original comment by [email protected]
on 23 Oct 2011 at 4:24
Attachments:
from umod.
Sorry, it took a while to find a bug. I needed to change the code of the
calculation of the hash. New code = new bugs ;)
I hope you can now select your target texture, but since I do not have Fifa 12
I cannot test it. But I guess, that even if you can now switch to the target
texture the hash calculated from OTM will differ from the original TM :-(
Original comment by [email protected]
on 25 Oct 2011 at 7:41
Attachments:
from umod.
I am grateful for your effort but it continues without working.
I know that try to resolve a problem without testing is even harder so thanks
for your interest.
I can only select the same as before.
Original comment by [email protected]
on 25 Oct 2011 at 9:41
from umod.
Can you upload the new log file please, I need to know which function fails.
Original comment by [email protected]
on 26 Oct 2011 at 7:25
- Changed state: Started
from umod.
The new log.
Original comment by [email protected]
on 26 Oct 2011 at 9:24
Attachments:
from umod.
Thank you.
One main problem remain. I only log "normal" textures, but not volume or cube
textures. And I think, your desired textures might be volume textures. But it
will take a moment to extend the code...
I attach a dll which will write a log message, if volume or cube texture are
created. So you can see if these texture types are used.
The messages are:
OTM_IDirect3DDevice9::CreateVolumeTexture
OTM_IDirect3DDevice9::CreateCubeTexture
Original comment by [email protected]
on 26 Oct 2011 at 3:40
Attachments:
from umod.
the two messages are there.
Original comment by [email protected]
on 26 Oct 2011 at 6:08
Attachments:
from umod.
I attached a new dll which supports now cube and volume texture. If they are
loaded by the game and OTM could calculate the hash for these textures, you can
now toggle them like the "normal" textures. But as I don't have a game using
volume textures I can't test if it is working (e.g. if the target textures is
dyed green, if saving works correctly or if you can load modified textures back
into game).
I hope you can now select your textures. If not please upload the log file.
Original comment by [email protected]
on 1 Nov 2011 at 12:27
Attachments:
from umod.
The game crush when it start.
Original comment by [email protected]
on 1 Nov 2011 at 6:17
from umod.
Can you please attach the log file. The bug should be in the parts of the
volume texture :-/
Original comment by [email protected]
on 1 Nov 2011 at 6:37
from umod.
I found two bugs (both could lead to fatal errors), I hope it does not crash
any more ...
Original comment by [email protected]
on 2 Nov 2011 at 8:58
Attachments:
from umod.
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from umod.