Comments (1)
In fact, the face meshes corresponding to the ~50K UV-texture maps in the FFHQ-UV dataset can be obtained through the Stage 1 of the proposed RGB Fitting algorithm, that is, the output of the trained Deep3D (refer to "Stage 1: linear 3DMM initialization" in paper).
Specifically, you can apply the RGB Fitting code to the normalized frontal face, and then take the face mesh output from the Stage 1.
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Related Issues (20)
- Using FFHQ-UV on other topology
- Can I use my own photo as input? HOT 1
- environment.yml file? for use with Conda
- 您好,请问开放deep3dface(hifid++)的训练代码了吗?
- RGB
- 渲染整个Head出现黑块 HOT 1
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- How could I get a head texture without hair?
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- error
- uv coordinates of eyeball asserts? HOT 1
- Skin color
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- 如何使用3090GPU搭建此项目环境? HOT 5
- 如何使用a100去搭建这个项目的环境,我看他的tensorflow代码对应的cuda版本很低。 HOT 1
- How to get the position map of the vertexs? [20481 3] unwarp to the uv [1024 1024 3]? HOT 2
- run_mesh_add_eyeball.sh can adjust eyeballs HOT 2
- Release of a new FFHQ-UV-Intrinsics dataset
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