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csbhr avatar csbhr commented on September 15, 2024

In fact, the face meshes corresponding to the ~50K UV-texture maps in the FFHQ-UV dataset can be obtained through the Stage 1 of the proposed RGB Fitting algorithm, that is, the output of the trained Deep3D (refer to "Stage 1: linear 3DMM initialization" in paper).

Specifically, you can apply the RGB Fitting code to the normalized frontal face, and then take the face mesh output from the Stage 1.

from ffhq-uv.

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