Comments (3)
I think a better alternative to culling is to use PEmbroiderBooleanGraphics. Culling is done after the whole design is baked into polylines, so it has to make guesses and compromises. It always look nicer if the correct shape is prepared in the first place (with PEmbroiderBooleanGraphics)
See:
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Thanks for the advice.
I am not sure if the library is able to accept PShape objects?
Right now I am constructing my arrow shape from a bunch of vertices.
In this specific case I could combine a triangle and a rectangle, but it would not work for more complicated shapes I guess.
PShape testShape;
BSG.testShape;
Syntax error, insert "VariableDeclarators" to complete LocalVariableDeclaration
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HI @stephanschulz ,
Basically PEmbroiderBooleanGraphics is just a wrapper on PGraphics that's more specialized on binary images. It works exactly like regular PGraphics, and the syntax is also exactly the same, so to draw a PShape on it:
PShape testShape;
testShape.disableStyle();
BSG.fill(255);
BSG.image(testShape,0,0);
The idea is to just construct a binary image where white part should be stitched and black part is void. Then feed it to PEmbroider's image() function.
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Related Issues (20)
- compile with Eclipse HOT 3
- non-closed shapes with E.strokeMode(E.PERPENDICULAR) have connecting line HOT 2
- under layer support stitch HOT 1
- Request toggle to enable/disable generation of connecting lines HOT 3
- .jef file format causes machine confusion HOT 1
- Jump stitches not being cut, but stitched HOT 9
- no menu preview (but editor preview!) of .pes files on the Brother NV800E
- SVG Export leave connecting lines between shapes HOT 1
- Concentric fill error on imported images
- Optimize function altering colors
- Potentially helpful sizing function
- In PEmbroider_lines_1.pde example, the bobbin thread gets tangled HOT 4
- Text partially cut off
- simple E.rect problem HOT 2
- Inaccurate license information HOT 4
- layer names as metadata HOT 1
- option to avoid small bridge stitches HOT 10
- getting access to PEmbroiderGraphics polylines HOT 2
- satin hatching does not catch all polygons HOT 7
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