Name: Sergey Kosarevsky
Type: User
Bio: 3D rendering on mobiles, desktops, and embedded devices. Previously Rendering Lead at Ubisoft RedLynx, Head of Core Technology at Layar & Blippar & TWNKLS.
Twitter: corporateshark
Location: California
Blog: http://www.linderdaum.com
Sergey Kosarevsky's Projects
Android NDK Game Development Cookbook
Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.
AVX-optimized sin(), cos(), exp() and log() functions
This repo includes ChatGPT prompt curation to use ChatGPT better.
Patched materials for the Bistro mesh
Book list of computational geometry and computer graphics 计算几何和计算机图形学必读书单与经典书籍(附下载链接)
C++ dependencies (packages) manager
Code sample accompanying the article "Crash Course in BRDF Implementation"
My handnotes, snippets and a curated awsome list as a frontend webdeveloper
A curated list of data oriented design resources.
A collection of keyboard macros for Linux port of FAR v2 (+OS X)
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Physically-Based Rendering in glTF 2.0 using WebGL
Instant neural graphics primitives: lightning fast NeRF and more
Various low-level utilities
LightweightVK is a deeply refactored fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
LinderScript Database Compiler
Lightweight URL & URI parser (RFC 1738, RFC 3986)
Basic building blocks for Vulkan 1.3
A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by request if it's a problem.
Mastering Android NDK
Automatic conservative mesh occluder generation by box filling
Minimalistic header-only A* pathfinding algorithm implementation in C++14
Minimalistic logging library with threads and manual callstacks
A minimal atmospheric scattering implementation for Unity