Comments (5)
Hi,
To give you more details, mainly we try to build a dist version of cornerstone 3d, to use it from vanilla js in browser.
We ran the command from the docs, and tried to use the js file generated in package \core\dist\umd\index.js
, but this file refuses to load in the browser.
How could we generate a js file version of cornerstone3d, which will be able to load in the browser ?
All the best,
Michel
from cornerstone3d.
Checkout the docs here https://www.cornerstonejs.org/docs/getting-started/installation
from cornerstone3d.
Checkout the docs here https://www.cornerstonejs.org/docs/getting-started/installation
Thanks for your help, but I do not use Node. I import cornerstone.js in a script tag. I'd appreciate to do the same for cornerstone3d. I'm trying to package it from your release but I can't find how.
from cornerstone3d.
Checkout the docs here https://www.cornerstonejs.org/docs/getting-started/installation
Thanks for your help, but I do not use Node. I import cornerstone.js in a script tag. I'd appreciate to do the same for cornerstone3d. I'm trying to package it from your release but I can't find how.
from cornerstone3d.
What error does it give?
from cornerstone3d.
Related Issues (20)
- [Bug] Scrolling a zoomed StackViewport, resets the zoom to 1 HOT 1
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- [Feature Request] add a method to volume viewport like the method setImageIdIndex to stack viewport. HOT 5
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- [Bug] Memory leak in stack viewport in cornerstone 1.43.0 onwards HOT 3
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- Build core example error [Bug] HOT 8
- [Bug] Can't add PlanarFreehandROITool when 2 or more viewports with shared frame of reference are present HOT 1
- [Bug] Annotation property "isVisible" becomes undefined with Custom Annotation Manager HOT 5
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- Calibration Issue: User-Defined Calibration Not Affecting Measurements in Cornerstone Viewport HOT 1
- [Bug] `debugger` statement prevents Crosshairs tool from loading HOT 2
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- Delete
- [Feature Request] Passing multiple volume Ids to `createAndCacheDerivedSegmentationVolume()` HOT 2
- [Bug] Error importing tools.utilities.polyDataUtils.getPolyDataPoints in a .worker.ts file in a Vite 4 environment HOT 3
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from cornerstone3d.