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Ron Driessen's Projects

3dcore icon 3dcore

Load Quake3 BSP or map. Collision detection, casting rays, intersect planes, ..that stuff (original date 2005)

arduinofht icon arduinofht

The Fast Hartley Transform (FHT) from http://wiki.openmusiclabs.com/wiki/ArduinoFHT

arduinolibbmp280 icon arduinolibbmp280

Arduino - Enhanced library for the BMP280 sensor (added: power modes, pressure at sealevel, altitude)

binancebot icon binancebot

NodeJS Highcharts/Stockcharts Binance Bot template (custom indicator 'Know Sure Thing')

bunnylod icon bunnylod

Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification

glapp icon glapp

c++ Windows Forms app that initializes the client DeviceContext as an OpenGL RenderContext. This app is basically empty..

h2o icon h2o

Algorithm to manage many particles (water droplets), in a dynamic environment

luaperson icon luaperson

The LUA serverscript for the following script_mover. The mover sticks to any bumpy terrain. The script is designed to run fast. Each serverframe (only 20/sec) little calculation is needed to make it work. The size of the terrain does not matter (the total number of triangular shaped brushes it's made up of). The tool called trilist does all the hard work. You run it once, use the .map with the terrain that the mover is allowed to walk on, and it will output the list data for this LUA script.

real_time_planet_tracking_system icon real_time_planet_tracking_system

RTPT or Real Time Planet Tracking System.It tracks planets using keplers laws and osculating elements and uses MPU9250 for Yaw auto Calibration and GPS to get user's location to feed data to the keplers algorithms for planet tracking.

screensaver icon screensaver

A Windows screensaver, with preview and configuration.. (original date: 1999)

trilist icon trilist

Wolfenstein ET: Create the triangle list, needed for the ETmover LUA script. The ETmover will follow the player who has the CTF_flag (the objective). The final LUA server code is very efficiently calculating as ittle as needed to make the script_mover follow the player. Very little LUA code is needed to make it work. It runs fast and smooth.

uje_game icon uje_game

The start of a game.. (original date: 2008)

webgl icon webgl

webGL webpage. Load, animate, LOD, render a Wolfenstein-ET playermodel

wet-scripteditor icon wet-scripteditor

Wolfenstein Enemy Territory - Script Editor. RTF-control + syntax highlighting. (original date 2007)

wet-soundpacker icon wet-soundpacker

Wolfenstein Enemy Territory - SoundPacker. Create soundpacks for ET..

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