Comments (4)
Hi, you can try to add this to the shader...
_MainTex("Main Texture", 2D) = "SimpleURPToonLitExample(With Outline)" {}
I have similar issues on another shaders, but this is a hotfix, lol.
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I tried but it seems not working...
Do you mean adding the line in properties
section of SimpleURPToonLitOutlineExample.shader
file?
I tried to add there, plus adding/removing the code for _BaseMap
, but still the texture does not render.
Can I ask if your fix is trying to "add a new texture to the shader" or "replace the texture of the _BaseMap texture"?
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I just added this to Properties, but this helps in another shader, not in this.
Important: the name must be the same as the Shader's name (first line of code).
_MainTex("Main Texture", 2D) = "** SHADER NAME **" {}
If this not works, so... I don't know, sorry.
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OK, so after some testing and poking around, I found that the problem is I used the wrong pipeline...
Make sure you choose "Universal Render Pipeline" when creating a project:
I have chosen "3d", but it does not render correctly even after I imported URP in packet manager (not sure why, so you may need to search on swapping pipeline if you are upgrading it).
For those tries to use this with Unity Chan (For Absolute Beginners like me):
- Open new project with URP selected
- Install Unity chan and this project
- go to
/Assets/unity-chan!/Unity-chan! Model/Art/Models
and put the model to scene - go to
/Assets/unity-chan!/Unity-chan! Model/Art/Materials
, the preview should be all wrong; this indicate that the pipeline of original Unity-Chan is using a different rendering pipeline - for each of the material, change its shader to the one in this project
In the end something like this should be seen:
It does not look good but at least it renders. From here I can try to poke around with the project code. Thanks!
TL;DR: Purple is wrong pipeline, Are you sure you are using URP?
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