Comments (4)
Interesting, we haven't seen that before. Do you have a jsfiddle demo? Or does it happen everywhere PACE is used (should I be able to see it on the demo page?).
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I tried to come up with a simple repro but was having trouble. Is there some trick to getting Pace working in jsFiddle with the echo api?
The app I'm having issues with is an AngularJS thing with fairly heavy javascript, so it's possible that there's so much happening on the UI thread that the browser is deciding it doesn't have time to paint things.
I noticed that nProgress has a line reading offsetLeft or something to try to force a refresh, so I feel like they had problems with this at some point, although I had no success with that particular technique.
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Should be fixed in https://github.com/HubSpot/pace/releases/tag/v0.4.16
Thanks @Ellisthion, please let us know if it still occurs.
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That does it, fixes my problem in both IE and FF. Nice! :-D
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Related Issues (20)
- voiceOver/ScreenReader
- RTL support
- Import Pace and use paceoptions before it HOT 4
- Pace progress bar finishes much more earlier than actual download and display of PDF file
- Use with websockets
- Add animated gif on loader
- Request Overlay HOT 2
- loading stuck on 99% HOT 14
- Synchronous XMLHttpRequest on the main thread is depreciated HOT 1
- The following could not be found HOT 1
- Javascript doesn't always get executed
- Display loading pace only if it takes more than 3 seconds to load? HOT 1
- Issue with the pace bar not stopping HOT 3
- In firefox, the progress bar stays for a long time. HOT 1
- Angular's ApplicationRef never fire "isStable = true" in Firefox because of pace-js HOT 2
- module not defined
- No way to start loading besides ajax requests?
- Prototype-polluting function
- What version of jQuery is Pace.js compatible with? HOT 1
- EventLagMonitor's interval function doesn't stop with Pace.stop
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