Comments (6)
The existing stack area thing also works for things like the Suspend ability and other abilities where cards are exiled temporarily, so probably best to leave it in place. However, I do like the idea of a shared stack.
Suggestion if this gets implemented: Allow some way of putting a representation of abilities that are not spells (i.e. those of permanents) on the shared stack. Tokens would do it, but they would need to not vanish instantly, like they do in graveyards.
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When you make a token you can uncheck the "destroy when this leaves play" box and it acts like a real card (can even be shuffled to deck)
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@SomeoneElse37 You can just put the cards on the battlefield (tapped) and add counters, personally find it visual enough. Enough not to waste space on a special zone. Or once again, I would just love the minimisable windows(looking like ingame sideboard does atm) visible to everyone. Inspiration comes from Magic Online. Something one should not copy, rather learn from its mistakes.
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This is a reasonable change but I think it's going to have to wait until we've overhauled the entire zone system.
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This should probably be two separate issues given the complexity of either one.
Has there been any further public discussion on this in the past 5 years? I have quite a few thoughts on this, but would like to avoid repeating if at all possible. I'm still going through open issues from old->new so it's possible there is something I haven't seen yet. I've seen a lot of comments on keeping Cockatrice game-agnostic, but I am not sure if that attitude is still prevalent or necessary. Adding some decent QOL features for specific game mechanics (such as the command zone and the stack) could go a long way.
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duplicate of #1740
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Related Issues (20)
- Token Creation Issues in Local Play HOT 2
- When the installation path is a preexisting directory Cockatrice is installed alongside files already contained within
- Tapping cards to the left side HOT 2
- As a user registering for a server, when registration fails, I would like the valid registration input fields not to be cleared so that I do not have to reenter everything
- A plaintext export option for decklists HOT 1
- url cache is not used when offline HOT 6
- Secret Voting Feature Request HOT 1
- pop-up window jumps around in single player when dragged around the screen HOT 1
- Card missing in database HOT 3
- Review of builds and download counts HOT 2
- CI: macOS 10.15 builds failing when installing protobuf dependencies HOT 2
- Arrow unable to be deleted after card transforms
- Game is Unplayable, Nonstop flooding of the game HOT 2
- Context menu type persists if right clicking different play spaces with context menu open HOT 1
- Power and toughness not automatically set anymore HOT 9
- Crash on dialogue menu related to owned/attached cards HOT 3
- Servatrice is losing database connection after some time HOT 7
- Any chance for split land draw or split decks format? HOT 1
- Setting to enlarge every UI element 1.5x or 2x for very high DPI screens HOT 5
- Fog incorrect legality in filter HOT 1
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