Comments (4)
Simplest way, and what I was considering, was to just multiply everything by 10. I reckon it'd allow us enough granularity to give everything a volume and weight, and wouldn't make the system any more complex from the user side.
from cataclysm-dda.
Not good enough. 1 weight would still be more than cedar shavings, a USB drive, or a large lump of aerogel. There's no real penalty for going smaller, so how about using milligrams & microliters? (or micropounds & microgallons :)
from cataclysm-dda.
I agree multiplying everything by a constant factor is the way to go. If 10x isn't good enough, I'd say go with 100x or whatever is needed to get it in the right ballpark, at which point this issue is resolved, and converting to some specific smaller scale would be a separate issue. Also I forgot a key point, that there should be no user-facing change here, whatever constant we multiply the values by, we would then divide them by when reporting to the user.
from cataclysm-dda.
It's done recently.
from cataclysm-dda.
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