Comments (3)
The submap data has keycodes at the start of each line. I think it would be helpful if we did the same with most/all of the save game data, currently I'm finding it very hard to modify things without just breaking save files completely.
Not that this means adding a version number as well wouldn't be sensible, it just might help with loading old saves without things breaking too much.
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Alternatively we have picojson in the code base already so we could just use that to save encoded files. Not quite as compact but much easier to manipulate between versions.
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obsoleted by backwards-compat framework for saves.
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Related Issues (20)
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