Comments (5)
We basically have these main timers:
- session time (this should be the time measured from the intent to play to leave the page or video end)
- watch time (this should be the time that user was really watching something)
- pause time (this should be the time the player was paused)
- buffer time (this should be the time of buffering)
- startup time (this should be the time from intent to play to playing)
Does it make sense?
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Makes sense to me
On 22 Sep 2016, at 19:32, Leandro Moreira [email protected] wrote:
We basically have three main timers:
session time (this should be the time measured from the intent to play to leave the page or video end)
watch time (this should be the time that user was really watching something)
pause time (this should be the time the player was paused)
buffer time (this should be the time of buffering)
startup time (this should be the time from intent to play to playing)
Does it make sense?—
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What do you @towerz @flavioribeiro @tjenkinson @bernardocamilo @fcapinho @rafaelzacarias think should we consider the paused time as part of watch time
?
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I'd say yes if it's meant to be a measure of how long it's been playing. Maybe a report of the furthest point in the video the user has seeked to would be useful too to see how far users have watched into, or an array of time ranges that have been played if playbacks can provide this?
On 22 Sep 2016, at 14:58, Leandro Moreira [email protected] wrote:
What do you @towerz @flavioribeiro @tjenkinson @bernardocamilo @fcapinho @rafaelzacarias think should we consider the paused time as part of watch time?
—
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Reply to this email directly, view it on GitHub, or mute the thread.
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IMHO, I don't think so IF we want both the real_watch_time
and the entire_watch_time
.
Considering that entire_watch_time
means "how long it's been playing" and real_watch_time
means (entire_watch_time
minus paused_time
)
At the server side, its easy to calculate the entire watch time
(1)entire_watch_time = last_ping_timestamp - first_ping_timetimestamp
But to calculate the real watch time
is a little tricky:
(2)real_watch_time = last_ping_timestamp - first_ping_timestamp - (paused time)
I think that would be easier to receive the real watch time (discarding the paused time) at the server side, to avoid to do this math(2) on the server: if a user has a lot of pause and plays during a video watch, we should retrieve messages for every pause/play events to reach the value of real_watch_time
.
Or... send both the watch_time
and the pause_time
:)
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Related Issues (14)
- improvements
- stats on RTMP stream HOT 5
- onReport - how to pass metrics to a callback function HOT 5
- Uses EMA to average bitrate
- Create a nerd-stats UI plugin HOT 3
- Won't work :-( HOT 10
- PR new stats HOT 1
- Percentage event is not called
- Does not work with autoPlay true
- watch metrics & PlaybackSpeedPlugin HOT 3
- Adds dvr usage timer
- Handle stop event HOT 5
- Add current time / duration
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