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sahitono avatar sahitono commented on August 18, 2024

Hi, is there any progress on this ? I think that it is easier if the type is Solid because boolean modifier can be applied to difference between exterior and interior.

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konmast3r avatar konmast3r commented on August 18, 2024

Hi, no so far holes aren't supported but it will probably be addressed in the near future. Thanks for the suggestion.

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sahitono avatar sahitono commented on August 18, 2024

I made some changes to your code and i able to import polygon with hole to blender. I create mesh for each surface >> triangulate polygon with hole (bmesh)>> delete hole faces >> join all surface mesh. It work as expected but the problem is it have different geometry because of triangulated polygon. If you want to see it, i'll be glad to help.

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konmast3r avatar konmast3r commented on August 18, 2024

Thank you for your time and effort. As soon as I will start dealing with this issue, any help will be welcome!

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sahitono avatar sahitono commented on August 18, 2024

That's great. I'll create a fork of it for a moment. I'm also trying to make it able to import texture too.

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