Comments (5)
Hi, is there any progress on this ? I think that it is easier if the type is Solid because boolean modifier can be applied to difference between exterior and interior.
from up3date.
Hi, no so far holes aren't supported but it will probably be addressed in the near future. Thanks for the suggestion.
from up3date.
I made some changes to your code and i able to import polygon with hole to blender. I create mesh for each surface >> triangulate polygon with hole (bmesh)>> delete hole faces >> join all surface mesh. It work as expected but the problem is it have different geometry because of triangulated polygon. If you want to see it, i'll be glad to help.
from up3date.
Thank you for your time and effort. As soon as I will start dealing with this issue, any help will be welcome!
from up3date.
That's great. I'll create a fork of it for a moment. I'm also trying to make it able to import texture too.
from up3date.
Related Issues (20)
- Add colour menu for semantics
- When moving an object's geometry the exporter does not export it into the new position HOT 1
- Investigate into why when creating a new material for a newly added object the exporter can't find it HOT 1
- Each face in multisurface gets assigned new semantic surface (material)
- Duplicate vertices checker makes export really slow HOT 1
- Using LOD subversion numbers problem in CityJSON output HOT 5
- Batch Import Files
- "Clean scene" option breaks in Blender 3.x HOT 3
- Support
- Export only selection HOT 1
- (Installation Workflow) Package doesn't import in Blender 3.3.7 LTS HOT 2
- Cant Export .stl to CityJSON
- Cannot view CityJSON file
- Can't export my blender model to .CityJSON HOT 1
- Add support for textures HOT 2
- Add support for templates
- Add export function
- How to recover the original coordinates HOT 2
- transformation in other coordinate systems HOT 1
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