Comments (4)
Still no exclusive full screen.
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Will fullscreen/video in general just work similar to Desmume? So, side by side, top and bottom, etc?
Will we also be able to disable/turn off/whatever the screens individually for games that maybe don't use the screen either at all (virtual console) or very little? I can't remember if you can do that in Desmume or not, but if not you should because some games didn't use both screens.
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exclusive full screen mode
Since we only support OpenGL we just have to make sure to enable the POPUP window flag so the drivers can switch to exclusive mode. When we have a D3D backend it is a little more involved, but as long as we make sure that the fullscreen window is a top-level without any childs it shouldn't be a problem.
overlay of Qt widgets for ingame configuration
In OpenGL and D3D you can automatically switch out of exclusive mode when a window is being displayed on top, so this shouldn't pose much of a problem.
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Non-exclusive fullscreen introduced by #3001. However, I think the other points of this issue are still relevant.
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