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blaskognia avatar blaskognia commented on May 30, 2024

NINE

When you place road on the ground, then ground should be flattened on width = width of road. This is very frustrating bug, because wast of my time.

TEN

When we have meny segement types will be good, if we have some search field. Imagine that you can select on UI on section "FROM" roads 1P and 2P and system automaticaly filtered every road that have start on this lines. Then we have whole picture of sitution. We know what we can do.

ELEVEN

When you changing road 1R1 (both direction) to 1R0P CSUR making strange traingle asfalt space between roads.

TWELVE

Conclusion. If we build simple roads, then CSUR works nice. But in moment when we start build something strange, not typical, then CSUR collapse into huge mess. One thing that waste most of potential of CSUR is that we cant change number of line without changeing his shapes. Example 1R2 to 1R0 without turning left. 2R2P to 2R4P without changing his shape. Etc.

====

So i recommend to:

  • build search engine for roads that can not only select ONE by selecting number, but can search roads that matching to selected numbers
  • build modul that can change numbers of roads - this must works like that - we can change number roads ONLY by moving center of line. Example: we CANT change 2R2P to 1R0P1R2P without changing chape of roads but we will can change 1R0P1R2P to 1R2P1R4P. You understand? Only parallel roads at the same distances from each other. This is HUUUUUUUUUUUUUGE oportunity
  • fix small problems with pillars
  • the rest is smaller problem that not so important

from csur.

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