Comments (1)
BCMeshTransformView has to make a snapshot of contentView
whenever a property of one of its subviews changes. In your case, the bounds
property of UITableView
gets implicitly changed since it gets scrolled.
Unfortunately the snapshotting is quite slow and you won't get 60 FPS unless you're running the app on the latest device and the UITableView
is quite small.
Little can be done to fix this, perhaps you can figure out an interaction that doesn't require the constant shanpshotting. If the content of table view is small, you could just use an overlay UIScrollView, snapshot the tableview once and modify the mesh transform on scrollViewDidScroll:
to make the 1:1 correspondence to the offset. While this might be tricky to implement, I'm quite sure it's possible to get it working (assuming you're within the limit of 2048 points of height)
from bcmeshtransformview.
Related Issues (20)
- Render Transform View Hierarchy Offscreen HOT 8
- Mesh translation HOT 1
- iOS 8 support HOT 3
- glReadPixel HOT 1
- Possible to have transform extend beyond BCMeshTransformView's bounds? HOT 2
- Circular Reference To BCMeshTransformView HOT 3
- Mesh transform on rotating control as in Apple's Camera app
- Add antialiasing HOT 1
- Stop mesh transform and resume animatins
- Take an screenshot HOT 2
- increase curtain folding depth
- Is there a way to render this view into a UIImage? HOT 1
- How to reverse ellipseMeshTransform vertex point? HOT 1
- Nothings showing HOT 1
- GLKView: disable clipping to bounds HOT 1
- Big image transformation
- Frame change while apply transformation
- Image not Load Properly (BCMeshTransformView)
- Applying more than one mesh transform
- Unable to use in swift
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from bcmeshtransformview.