Comments (3)
A setting for fog height would be cool... to create misty valleys etc..
from chunky.
Or using fog to mask where the render ends.
from chunky.
A starting distance for fog would be nice as well, an offset from the camera to where it begins so it doesn't completely fill the scene.
Also maybe a "thickness" coefficient, how fast it becomes opaque.
from chunky.
Related Issues (20)
- Chunky won't start rendering large images HOT 7
- Smoothness should affect transmitted light HOT 1
- Opening the `Advanced` tab attempts to refresh the scene HOT 4
- camera tooltip stays visible when switching to other program HOT 1
- `TRIVIAL_3D` BiomeStructure implementation uses too much memory HOT 1
- Resource pack overlays (23w31a) HOT 1
- Water world water and normal water are different colors.
- Item frames with maps
- Dyed text on signs
- Ray branching and DOF-enabled scenes HOT 5
- InvalidPathException related to relative scene paths
- Some versions of Java deadlock when loading scenes with a single render thread. HOT 1
- Old scenes with signs causes an NPE.
- Water plane looks different inside/outside the octree
- Player model and skin are incorrect HOT 1
- Newest snapshot (2.5.0-SNAPSHOT.291.gf109a518) SPP incorrect HOT 1
- Image export options
- Exhance TIFF format export HOT 1
- Custom texture referencing in scene
- Exporting / sharing scene
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from chunky.