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chrisjpatty avatar chrisjpatty commented on August 15, 2024

Sorry just getting around to this, this is an interesting idea and something that would be helpful for sure for certain applications. Would what you're envisioning end up looking something like the shader editor in Unity? Right now the node editor and root engine are designed to work fully independently of each other so the challenge would be to allow them to communicate efficiently, but I'm definitely open to exploring the idea.
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ryaninvents avatar ryaninvents commented on August 15, 2024

I'm interested in this as well, and the shader editor in Unity is a good analog. My use case is for operations on a json port type such as "Merge" where you could preview the merged value.

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