Comments (4)
Each authentication method implements a trait like this:
trait AuthMethod {
/// Unique id like "none", "userauth", "static_key", or "reauth", used to both communicate available methods and map methods when stored
fn id(&self) -> &'static str;
/// Performs authentication by issuing challenges, verifications, and more using the `authenticator`
///
/// NOTE: We use a trait obj reference instead of a generic so this trait can also be a trait obj
async fn authenticate(&self, authenticator: &mut dyn Authenticator) -> io::Result<()>;
}
We can cast using as
to get the trait obj reference:
let authenticator = SomeAuthenticator::new();
let method = SomeAuthMethod::new();
method.authenticate(&mut authenticator as &mut dyn Authenticator).await.unwrap();
from distant.
The ServerExt
needs to be broken out into a Server
struct with a generic that is a ServerHandler
with the methods to invoke (on_accept
and on_request
). The Server
will always perform a handshake and authentication with the client - it's a requirement - and will take a Vec<Box<dyn AuthMethod>>
as one of its parameters to support reporting the types of authentication available, performing the authentication, and verifying only authentication methods provided will be used (e.g. client cannot send "none" and have it be used if the server doesn't have it).
This is why we want a Server
struct with the methods as a struct field. This will also enable having a TcpServerBuilder
, UnixSocketServerBuilder
, and WindowsPipeServerBuilder
with associated methods on our Server
in the same way as what we've done with the Client
in our branch.
from distant.
Refactoring done in current branch, so closing out.
from distant.
I'm going to lock this issue because it has been closed for 30 days ⏳. This helps our maintainers find and focus on the active issues. If you have found a problem that seems similar to this, please open a new issue and complete the issue template so we can capture all the details necessary to investigate further.
from distant.
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from distant.