Comments (3)
I can definitely add support for PotionCore's Toughness, Magic Shield and Resist - that shouldn't prove too much of a problem. I'll probably put them on a separate third bar to not clutter the armor bar which has already three overlays (protection, resistance, armor toughness).
Adding an option for absorption hearts to be on their own bar won't prove problematic too - i'd implement that by showing the first 20 absorption hp like vanilla does and then - like you suggested - putting colored hearts on top like i do it with the armor toughness icons.
I could implement a separate (toggleable, like the absorption bar above) armor toughness bar, though that would need a bunch of new icons in my texture atlas (i do not recolor my icons live, in-game as i think that by just adding a color overlay it doesn't look as good) which i do have enough space for (without resizing the texture atlas). I'll still be thinking more about this one...
In the meantime - Appp is compatible with toughness bar, so you can just disable the toughness icons of appp in it's config (if you want)
The thing with mantle really bugs me, someone else already said something about it's 1.16 version and then found a config option there. Sadly though, as you said, mantle 1.12 doesn't seem to have this config option, too. Maybe i can fix this by removing mantle's eventlistener for the RenderGameOverlayEvent - just theorizing, though.
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Quick update: i'm probably not gonna get this done in august because i'm currently really low on free time - maybe mid september? We'll see.
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included with 3.0.0-alpha7
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Related Issues (20)
- [Bug]: [1.19.2] Health number display being rendered on the top of the screen HOT 2
- Will cause the Dehydration thirst bar to disappear HOT 1
- Installing with (raised) this mod will crash the game and won't start HOT 2
- [Bug]: broken Appleskin compatibility HOT 4
- [Compatibility Request]: Dhydration mod compativiity (Fabric) HOT 1
- [Request]: restructure config file
- [Compatibility Request]: Thirst bar from It's Thirst not shown, if armorpointspp is active
- [Bug]: Crash when trying to use "vanilla" texture sheet
- [Bug]: Crash during launch. HOT 1
- [Compatibility Request]: Desydration hud HOT 1
- [Bug]: Crash with new 3.1.0 version on Forge 45.0.49 for MC 1.19.4 HOT 6
- [Bug]: AP++ weird compat bug with another mod. HOT 2
- [Bug] [1.19.2[: Crash on launch HOT 8
- [Bug]: 1.20 version has the wrong range requirements HOT 1
- [Feature Request]: MOUNTS HEALTHBAR
- [Bug]: Broken textures when armor toughness is active
- [Bug]: pure Int options (not hex) don't show in modmenu config gui
- [Feature Request]: add option to render vanilla hearts for the first 20 health HOT 1
- [Bug]: Config values reset HOT 6
- [Crash]: Exception caught during firing event net.minecraftforge.client.event.RenderGameOverlayEvent$Pre@66e1d05c: java.lang.IllegalAccessError: tried to access field net.minecraft.entity.ai.attributes.RangedAttribute.field_111118_b from class dev.cheos.armorpointspp.impl.DataProviderImpl
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