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Cheos137 avatar Cheos137 commented on May 30, 2024

I can definitely add support for PotionCore's Toughness, Magic Shield and Resist - that shouldn't prove too much of a problem. I'll probably put them on a separate third bar to not clutter the armor bar which has already three overlays (protection, resistance, armor toughness).

Adding an option for absorption hearts to be on their own bar won't prove problematic too - i'd implement that by showing the first 20 absorption hp like vanilla does and then - like you suggested - putting colored hearts on top like i do it with the armor toughness icons.

I could implement a separate (toggleable, like the absorption bar above) armor toughness bar, though that would need a bunch of new icons in my texture atlas (i do not recolor my icons live, in-game as i think that by just adding a color overlay it doesn't look as good) which i do have enough space for (without resizing the texture atlas). I'll still be thinking more about this one...
In the meantime - Appp is compatible with toughness bar, so you can just disable the toughness icons of appp in it's config (if you want)

The thing with mantle really bugs me, someone else already said something about it's 1.16 version and then found a config option there. Sadly though, as you said, mantle 1.12 doesn't seem to have this config option, too. Maybe i can fix this by removing mantle's eventlistener for the RenderGameOverlayEvent - just theorizing, though.

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Cheos137 avatar Cheos137 commented on May 30, 2024

Quick update: i'm probably not gonna get this done in august because i'm currently really low on free time - maybe mid september? We'll see.

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Cheos137 avatar Cheos137 commented on May 30, 2024

included with 3.0.0-alpha7

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