Comments (8)
Current Code List
private bool VanillaRules(Projectile p)
{
return // p.type != ProjectileID.Bee &&
p.type != ProjectileID.GiantBee &&
p.type != ProjectileID.RainbowBack &&
p.type != ProjectileID.CrystalPulse2 &&
p.type != ProjectileID.ToxicCloud &&
p.type != ProjectileID.ToxicCloud2 &&
p.type != ProjectileID.ToxicCloud3 &&
p.type != ProjectileID.IceBlock &&
p.type != ProjectileID.CrystalShard &&
p.type != ProjectileID.HallowStar &&
p.type != ProjectileID.RainFriendly &&
p.type != ProjectileID.BloodRain &&
p.type != ProjectileID.FlowerPowPetal &&
p.type != ProjectileID.TinyEater &&
p.type != ProjectileID.NorthPoleSnowflake &&
p.type != ProjectileID.FlaironBubble &&
p.type != ProjectileID.TerrarianBeam &&
p.type != ProjectileID.VortexBeater && // This is not really a ban, but a fix.
p.type != ProjectileID.NebulaArcanumSubshot &&
p.type != ProjectileID.NebulaArcanumExplosionShot &&
p.type != ProjectileID.NebulaArcanumExplosionShotShard &&
p.type != ProjectileID.MoonlordArrowTrail &&
p.type != ProjectileID.DD2PhoenixBow && // This is not really a ban, but a fix.
p.type != ProjectileID.MonkStaffT3_AltShot &&
p.type != ProjectileID.MonkStaffT3 &&
p.type != ProjectileID.MonkStaffT3_Alt &&
p.type != ProjectileID.Electrosphere &&
p.type != ProjectileID.Xenopopper &&
p.type != ProjectileID.Phantasm;
}
public bool ModRules(Projectile p)
{
bool result = true;
Mod crystilium = ModLoader.GetMod("CrystiliumMod");
if (crystilium != null)
{
result = result && p.type != crystilium.ProjectileType("Shatter1")
&& p.type != crystilium.ProjectileType("Shatter2")
&& p.type != crystilium.ProjectileType("Shatter3");
}
return result;
}
from chens-gradius-mod.
Added support for Arrows Only from Calamity and Bluemagic.
from chens-gradius-mod.
Add Phantasm Arrows to the rule list
from chens-gradius-mod.
More rules added. Refer to #86.
from chens-gradius-mod.
Using Cheat sheet ordering, add all rules that is below Katana: 16 damage that creates the duplicate behavior. There's just too many so I will put these in batches.
Participating content mods: Calamity, Thorium, Spirit, Crystilium, Bluemagic
from chens-gradius-mod.
Using Cheat sheet ordering, add all rules that is below Copper Coin (next is 25 damage) that creates the duplicate behavior.
Participating content mods: Calamity, Thorium, Spirit, Crystilium, Bluemagic
from chens-gradius-mod.
Thanks to Loli, 2nd batch of option support rule list is implemented. Next batch: Demon Sycthe (35 damage)
from chens-gradius-mod.
Add a few rules again for the said mods: Calamity, Thorium, Spirit, Crystilium, Bluemagic
Little by little...
from chens-gradius-mod.
Related Issues (20)
- Exceptions
- Multiplayer Support: Spawning Big Core Mk. III
- Big Core Mk. III Sprite Parts
- Dark Force music for the boss
- Assemble the boss by code using the different separated sprites
- Low Core HP Sprite
- Custom Collision on all parts
- Implement self destructing parts with conditions
- Dark Force music box
- Big Core Mk. III weapon loot
- Big Core Custom Expert Accessory
- Big Core Mk. III Movement patterns
- Big Core Mk. III Attack Vectors: Closed Lids
- Big Core Mk. III Attack Vectors: Open Lids
- Big Core Mk. III Loot Table
- Big Core Mk. III Bonus Banner
- Big Core Custom Trophy
- Big Core Mk. III Trophy
- Wiki: Big Core Mk. III Information
- Full Multiplayer Compatibility
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from chens-gradius-mod.