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cheeeeeeeeeen avatar cheeeeeeeeeen commented on August 20, 2024

Current Code List

  private bool VanillaRules(Projectile p)
    {
      return // p.type != ProjectileID.Bee &&
             p.type != ProjectileID.GiantBee &&
             p.type != ProjectileID.RainbowBack &&
             p.type != ProjectileID.CrystalPulse2 &&
             p.type != ProjectileID.ToxicCloud &&
             p.type != ProjectileID.ToxicCloud2 &&
             p.type != ProjectileID.ToxicCloud3 &&
             p.type != ProjectileID.IceBlock &&
             p.type != ProjectileID.CrystalShard &&
             p.type != ProjectileID.HallowStar &&
             p.type != ProjectileID.RainFriendly &&
             p.type != ProjectileID.BloodRain &&
             p.type != ProjectileID.FlowerPowPetal &&
             p.type != ProjectileID.TinyEater &&
             p.type != ProjectileID.NorthPoleSnowflake &&
             p.type != ProjectileID.FlaironBubble &&
             p.type != ProjectileID.TerrarianBeam &&
             p.type != ProjectileID.VortexBeater && // This is not really a ban, but a fix.
             p.type != ProjectileID.NebulaArcanumSubshot &&
             p.type != ProjectileID.NebulaArcanumExplosionShot &&
             p.type != ProjectileID.NebulaArcanumExplosionShotShard &&
             p.type != ProjectileID.MoonlordArrowTrail &&
             p.type != ProjectileID.DD2PhoenixBow && // This is not really a ban, but a fix.
             p.type != ProjectileID.MonkStaffT3_AltShot &&
             p.type != ProjectileID.MonkStaffT3 &&
             p.type != ProjectileID.MonkStaffT3_Alt &&
             p.type != ProjectileID.Electrosphere &&
             p.type != ProjectileID.Xenopopper &&
             p.type != ProjectileID.Phantasm;
    }

    public bool ModRules(Projectile p)
    {
      bool result = true;

      Mod crystilium = ModLoader.GetMod("CrystiliumMod");
      if (crystilium != null)
      {
        result = result && p.type != crystilium.ProjectileType("Shatter1")
                        && p.type != crystilium.ProjectileType("Shatter2")
                        && p.type != crystilium.ProjectileType("Shatter3");
      }

      return result;
    }

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cheeeeeeeeeen avatar cheeeeeeeeeen commented on August 20, 2024

Added support for Arrows Only from Calamity and Bluemagic.

from chens-gradius-mod.

cheeeeeeeeeen avatar cheeeeeeeeeen commented on August 20, 2024

Add Phantasm Arrows to the rule list

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cheeeeeeeeeen avatar cheeeeeeeeeen commented on August 20, 2024

More rules added. Refer to #86.

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cheeeeeeeeeen avatar cheeeeeeeeeen commented on August 20, 2024

Using Cheat sheet ordering, add all rules that is below Katana: 16 damage that creates the duplicate behavior. There's just too many so I will put these in batches.

Participating content mods: Calamity, Thorium, Spirit, Crystilium, Bluemagic

from chens-gradius-mod.

cheeeeeeeeeen avatar cheeeeeeeeeen commented on August 20, 2024

Using Cheat sheet ordering, add all rules that is below Copper Coin (next is 25 damage) that creates the duplicate behavior.

Participating content mods: Calamity, Thorium, Spirit, Crystilium, Bluemagic

from chens-gradius-mod.

cheeeeeeeeeen avatar cheeeeeeeeeen commented on August 20, 2024

Thanks to Loli, 2nd batch of option support rule list is implemented. Next batch: Demon Sycthe (35 damage)

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cheeeeeeeeeen avatar cheeeeeeeeeen commented on August 20, 2024

Add a few rules again for the said mods: Calamity, Thorium, Spirit, Crystilium, Bluemagic

Little by little...

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