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chbachman avatar chbachman commented on July 21, 2024

Come on github, I only mentioned it, not closed it.

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Delerium avatar Delerium commented on July 21, 2024

tested the new version, still not working. Very fast fix response though. props!

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chbachman avatar chbachman commented on July 21, 2024

Are you increasing the percentage under the config tab? 

It defaults to 0% protection.

On Tue, Jun 23, 2015 at 12:39 PM, Delerium [email protected]
wrote:

tested the new version, still not working. Very fast fix response though. props!

Reply to this email directly or view it on GitHub:
#55 (comment)

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wei2gao avatar wei2gao commented on July 21, 2024

I think that the armor needs to have some of the protection upgrades to really be effective against damage.

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Delerium avatar Delerium commented on July 21, 2024

I'm playing it native on Horizons: Daybreaker. I checked the config, and it lists values for each damage type modifier, but nothing listed for base "protection" which every armor should have, as not all mobs will fit into these "damage type" categories. There are no upgrades for "base armor rating", and without any base protection the armor is rather useless. I'd be happy with upgrades that provide different levels of base protection, that would be cool.

Config values:
"defensive values" {
D:"Arthropod Protection"=0.75
D:"Fire Protection"=0.75
D:"Lava Protection"=0.75
D:"Magic Protector"=0.20000000298023224
D:"Player Protector"=0.8999999761581421
D:"Unblockable Protector"=0.10000000149011612
D:"Undead Protection"=0.75
D:"Wither Protector"=0.20000000298023224
D:upgrade.chbachman.explosionProtector.name=0.75
}

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chbachman avatar chbachman commented on July 21, 2024

Am I correct with my changes to the question?

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Delerium avatar Delerium commented on July 21, 2024

Yeah that looks about right. Right now I've been swapping armor sets between my combat set and this one for utility. Would be great to just use one set.

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Delerium avatar Delerium commented on July 21, 2024

This is of course your choice, but since you are trying to keep things unconventional and wanted something unique, perhaps this could be split into "Melee protection" and "Projectile Protection" instead of one "general protection". I'm just trying to figure out a modular way of getting protection against those edge cases that don't have an upgrade for it, like melee or ranged attacks from creatures that aren't undead or arachnid (no protection listed for that type.)

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chbachman avatar chbachman commented on July 21, 2024

Ok, added in the most recent version.

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