Comments (3)
I thought about it a bit and came up with a more original idea. No idea how this may work code wise tho...
How about a modular chamber? You step in, it detects any armour pieces and opens a GUI where you can upgrade everything.
Think iron man -esque...
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I had a better idea for this. I would implement a upgrade button in the recipe gui. If you have all the items in your inventory, then you can click it and it removes it from your inventory, and adds the upgrades.
On Feb 2, 2015, at 8:17 AM, ruyanve [email protected] wrote:
I thought about it a bit and came up with a more original idea. No idea how this may work code wise tho...
How about a modular chamber? You step in, it detects any armour pieces and opens a GUI where you can upgrade everything.
Think iron man -esque...—
Reply to this email directly or view it on GitHub.
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Good idea!
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Related Issues (20)
- Error spaming logs + No armour texture HOT 4
- Intermittent fatal error HOT 5
- Jetpack not working ? HOT 4
- [1.7.10] [1.0.18-41] Upgrade recipe list is duplicated HOT 1
- [1.7.10] [1.0.18-41] Night vision becomes stuck on in creative mode HOT 1
- Night Vision causing flickering HOT 1
- Sliders don't slide HOT 1
- Add on/off button to upgrades HOT 1
- [1.7.10] [1.0.18-41] Leg upgrades consume power even at 0% HOT 1
- Crash when crafting if armour is equipped HOT 1
- Enhancement: Indicate required upgrade HOT 2
- NullPounterException when getting tablet from crafting armor in some crafting interfaces HOT 1
- [1.7.10][1.0.18-41] Crash on start due to missing mod(s) and invalid recipes HOT 1
- Deleting armour parts by placing them in own crafting grid HOT 1
- [Suggestion] Galacticraft and Addons Support HOT 1
- Armour Upgrades HOT 2
- NullPointer on clicking UpgradeRemoval button on armor without modules HOT 2
- Not crafting upgrades. HOT 9
- Cross-mod NPE in PlayerArmour crafting handler HOT 1
- No Longer being Updated. Bugs will not be fixed.
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